<?xml version="1.0" encoding="UTF-8"?>
<urlset xmlns="http://www.sitemaps.org/schemas/sitemap/0.9" xmlns:image="http://www.google.com/schemas/sitemap-image/1.1">
	<url>
		<loc>https://mariomergola.com</loc>
		<lastmod>2026-08-28</lastmod>
		<changefreq>daily</changefreq>
		<priority>1.0</priority>
		<image:image>
			<image:loc>https://mariomergola.com/assets/images/image01.svg</image:loc>
			<image:title>Branching mission logic resolving through squad loyalty and specialist checks into survival or death states.</image:title>
		</image:image>
		<image:image>
			<image:loc>https://mariomergola.com/assets/images/image03.svg</image:loc>
			<image:title>Quest chain of four quests over a shared data spine, with a phase gate between quest two and three.</image:title>
		</image:image>
		<image:image>
			<image:loc>https://mariomergola.com/assets/images/image07.svg</image:loc>
			<image:title>Puzzle gating flow: a story beat, a clue check, a second beat, a state set, and resolution.</image:title>
		</image:image>
		<image:image>
			<image:loc>https://mariomergola.com/assets/images/image05.svg</image:loc>
			<image:title>Open world flow: a story beat and free roam feeding a trigger volume that fires the next beat or re-arms.</image:title>
		</image:image>
		<image:image>
			<image:loc>https://mariomergola.com/assets/images/image06.svg</image:loc>
			<image:title>Design direction feeding three reusable templates that eleven designers built from.</image:title>
		</image:image>
		<image:image>
			<image:loc>https://mariomergola.com/assets/images/image04.jpg</image:loc>
			<image:title>Fig. 02: The Base — full branching structure across squad assignments, loyalty states, and survival outcomes</image:title>
		</image:image>
		<image:image>
			<image:loc>https://mariomergola.com/assets/images/image08.jpg</image:loc>
			<image:title>Fig. 03: Randomizing loyalty variables in Unreal Engine 5, written against the Articy flow</image:title>
		</image:image>
		<image:image>
			<image:loc>https://mariomergola.com/assets/images/gallery01/33200a4f.jpg</image:loc>
			<image:title>Scars of Honor</image:title>
		</image:image>
		<image:image>
			<image:loc>https://mariomergola.com/assets/images/gallery03/f9a0096a.jpg</image:loc>
			<image:title>Ascend</image:title>
		</image:image>
		<image:image>
			<image:loc>https://mariomergola.com/assets/images/gallery04/6359273a.jpg</image:loc>
			<image:title>Pandora: Chains of Chaos</image:title>
		</image:image>
		<image:image>
			<image:loc>https://mariomergola.com/assets/images/gallery02/b697f3dc.jpg</image:loc>
			<image:title>Pandora: Chains of Chaos</image:title>
		</image:image>
		<image:image>
			<image:loc>https://mariomergola.com/assets/images/image02.svg</image:loc>
			<image:title>Branching mission logic resolving through squad loyalty and specialist checks into survival or death states.</image:title>
		</image:image>
	</url>
</urlset>